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Terminologie "T"

 

Take Off - The beginning of a new edge or flat from another edge or flat. a. Two Foot - An incorrect movement during which the skater rides both skates for a noticeable distance. b. Toe Stop - An incorrect movement where the toe stop is used to help impart momentum. c. Clean - A correct take off. A take off employing a smooth transition from one foot to the other without placing, hitching, jumping, or any other stiff, unnatural movement. d. (Free Skating) - The first component part of a jump in which preparation and execution of carrying the entire body and skates off the skating surface is accomplished, after which the body is airborne. d. Strike-off – initial start. f. In-line - A take-off where the new tracing foot is placed in line with the old tracing foot, in a continuous motion. g. Pocketed - A take-off where the heel is placed at the instep on the forward takeoff and the toe is placed at the instep on the backward take-off in a continuous motion. h. Pivot - On all take-offs the pivot must occur before the placement of the new skating foot. Even though the foot pivots, the motion is continuous and uninterrupted. i. A take off can be pocketed or in-line and receive the same credit as long as it has been done correctly, smoothly, and done within the boundaries of the strike zone. Take-Off Edge - The edge executed by the employed skate at the point of departure from the skating surface during the take-off of any jump.
Tandem - See C Position. Tempo - The pace and speed of a musical composition. The number of beats per minute.
Three (3) - A one-foot turn from a forward edge to an opposite backward edge or vise versa, with the rotation in the direction of the initial edge, and with the cusp inside the circle. (Dance) a. Dropped - A three turn, which is executed on the last beat of a stroke. A three turn where the concluding edge is held for no more than one beat of music. b. Held - A three turn, the concluding edge of which is held for more than one beat of music. Thrusting Foot - The pushing foot (the about to be free foot).
Time - The time indicated by the stop watches and recording by the appropriate official. Timer - An official whose duty is to determine the elapsed time of any event or part of an event in accordance with the established rules for the contest in which he serves.
Timing - The relationship between the accent of the music and the steps skated. Timing for Free Skating - The length of time a free skating/pairs program is performed. Official timing of a routine begins when the skater moves any part of his or her body. a. Minimum Time - The official designated time a skater must remain within the boundaries of the floor during a free skating/pairs program to avoid disqualification. b. Maximum Time - The official designated time limit a skater may be judged during a free skating/pairs program. Official timing of a routine ends when Maximum Time is reached.
Timing for Skate Dancing - Timing for Skate Dancing is the harmonious relationship between the “Team” movements in executing the correct fundamentals of skating and the specified requirements of the dance to support the musical accompaniment. As a primary fundamental, harmonious relationship would require that the proper steps 17 are skated on the proper count and are sustained for the proper number of beats. Toe-Plant - The correct use of the toe-stop of the unemployed skate to assist the take-off and/or landing of a jump as provided in the description and requirements of the jump executed. Also called a Toe-Point.
Toe Point - A required contact with the skating surface of the toe roller or rollers of the unemployed skate. a. Front Toe Point (FTP) - A toe point with the outside front roller in front of the body. b. Back Toe Point (BTP) - A toe point with the inside front roller behind the body. Toe-Stop - The device securely attached to the skate at the toes (in front of the forward rollers) made of rubber or a similar material.
Toe-Stop Assist - The incorrect use of the toe-stop of the employed skate to assist the take-off and/or landing of a jump according to the description and requirements of the jump executed. Toe-Stop Spin - A pivot spin variation executed on the front rollers and the toe-stop of the employed skate.
Toe Walley - A Full Turn Jump from a RIB take-off with a left (l) toe-plant, counterclockwise rotation, to a ROB landing (no toe-plant on the landing). Can also be done from a LIB take-off with a right (r) toe-plant, clockwise rotation, and a LOB landing. Torque - Opposing rotation of the shoulders and hips around the body axis.
Tracing or Trace - The real or imaginary mark showing the path of the employed skate. Employed. In use. a. Tracing Foot - The employed foot. b. Tracing Knee - The knee of the employed foot. c. Tracing Skate - The skate on the surface. The employed skate. Tracking - The superimposition of tracings of partners.
Transition - A change from one edge to another; a change from one circle to another; a take off. Trave - One of the three dimensions of a jump designated by the distance of the flight of the jump on the skating surface. Refers to the amount of distance between take-off and landing. See also Spin (Travel Spin).
Travel Spin - See Spin. Trick - See Novelty Move.
Triple Jump - See Jump. Triple Repetition - Three consecutive executions of a round of a figure.
Tuck 1. (Dance) - A movement wherein the knee of the free leg is bent and brought close to the employed knee before being extended to the rear. The free foot does not touch the floor during this movement. 2. (Free Skating) - A jump variation in which both legs are held tightly together and bent at the knees and hips so as to bring the feet up under the body. a. Cannonball Tuck - Both legs tucked under the body with both arms wrapped around the legs. b. Shoot-the-Duck Tuck - One leg extended forward similar to the front part of a Full Split, while the other leg is tucked under the body. Turn 1. (Dance) - A change of direction of skate or skates. a. One foot turn - A turn without the change of feet. See Bracket, Counter, Rocker, and Three. b. Two foot turn - A turn produced with both feet by changing from one foot to the other. See Choctaw and Mohawk. c. Open - A turn with the free leg behind the body after the turn. See Choctaw and Mohawk. A chasse’ type turn. d. Closed - A turn with the free leg in front of the body after the turn. See Choctaw and Mohawk. A progressive type turn. e. Held - A turn the concluding edge of which is held longer than one beat of music. See Choctaw, Mohawk, and Three. f. Dropped - A turn the concluding edge is held not longer than one beat of music. See Choctaw, Mohawk, and Three. g. Pulled - An incorrect movement wherein the skater uses some part of his body to increase the momentum of the tracing skate during the execution of a one foot turn. h. Jumped - An incorrect movement during which more than one wheel of the employed skate leaves the floor during the execution of a one foot turn. i. Kicked - An incorrect movement during which the free leg is kicked past the skating leg before or during the turn. 2. (Free Skating) - In jumping, a 360 degree rotation of the body while in the air. a. Half Turn - 180 degree rotation of the body in the air. b. Full Turn (Single Turn) - 360 degree rotation of the body in the air. One turn. c. Double Turn - 720 degree rotation of the body in the air. Two turns. d. triple Turn - 1080 degree rotation of the body in the air. Three turns. e. Quadruple Turn - 1440 degree rotation of the body in the air. Four turns.
Turning Open - A common error in jumping describing the action of stepping forward onto the toe-stop into the direction of travel during the take-off of a jump. Most commonly done on a Mapes or Toe Walley. Twistover Camel - A spin variation done in the Camel position executed by the free side hip and upper body closing into and under the employed side. 18
Twizzle - A turn of one revolution executed in less than one beat of music. The approach to the turn is a LOF edge during which the free leg is advanced forward and the right shoulder pressed back. To execute the turn, the free foot is brought to the heel of the tracing foot. Then a very short counter turn followed by a BO half-three turn is executed. The right foot should be turned outward a right angles to help create a semi-spin and to be in position for a right angle push to the ROF when the turn has been completed

 


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